Hourly Rewards: Difference between revisions
Created page with "Hourly Tickets System – Feature Overview The Hourly Tickets System rewards players for active gameplay time. Unlike traditional "stay online for 1 hour" systems, this version accurately tracks active-only seconds, pauses during idle, blocks auto-attack abuse, and resumes automatically once the player becomes active again. Players earn 1 Hourly Ticket for every 3600 seconds (1 hour) of legitimate active play. Key Features Active-Only Timer - Counts only active playt..." |
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⭐ Hourly Tickets System | |||
The Hourly Tickets System rewards players for being active in the game, not just online. | |||
✨ How It Works | |||
• While you are moving, hunting, chatting, or doing anything active, your timer increases. | |||
• After 1 full hour of active play, you receive: | |||
🎟 1 Hourly Ticket | |||
• If you go idle for too long, the timer pauses until you move again. | |||
• If you stop using auto-attack or return from idle, the timer automatically resumes. | |||
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🚫 When You Will NOT Earn Tickets | |||
You will not earn Hourly Tickets if: | |||
• You are idle for more than 10 seconds | |||
• You use auto-attack mode | |||
• You stay in restricted maps like mall, events, or GM zones | |||
🎁 Why This System Exists | |||
• To reward loyal, active players | |||
• To prevent AFK farming | |||
• To keep the game fair and rewarding for players who genuinely play | |||
💡 Example | |||
If you are grinding in a dungeon and moving around, your hourly timer increases. Once you hit 3600 active seconds, you automatically get 1 Hourly Ticket. If you go AFK for too long, the timer pauses and resumes only when you start moving again. | |||
📌 Summary | |||
• Play actively → earn tickets | |||
• AFK or auto-attack → no tickets | |||
• 1 ticket every 1 hour of real activity | |||
Revision as of 02:12, 26 November 2025
⭐ Hourly Tickets System
The Hourly Tickets System rewards players for being active in the game, not just online.
✨ How It Works
• While you are moving, hunting, chatting, or doing anything active, your timer increases.
• After 1 full hour of active play, you receive:
🎟 1 Hourly Ticket
• If you go idle for too long, the timer pauses until you move again.
• If you stop using auto-attack or return from idle, the timer automatically resumes.
🚫 When You Will NOT Earn Tickets
You will not earn Hourly Tickets if:
• You are idle for more than 10 seconds
• You use auto-attack mode
• You stay in restricted maps like mall, events, or GM zones
🎁 Why This System Exists
• To reward loyal, active players
• To prevent AFK farming
• To keep the game fair and rewarding for players who genuinely play
💡 Example
If you are grinding in a dungeon and moving around, your hourly timer increases. Once you hit 3600 active seconds, you automatically get 1 Hourly Ticket. If you go AFK for too long, the timer pauses and resumes only when you start moving again.
📌 Summary
• Play actively → earn tickets
• AFK or auto-attack → no tickets
• 1 ticket every 1 hour of real activity